Senior Level Artist
Next Episode
What we offer
Clear, consistent vision for the project and a well-structured production process
Real impact on the direction and shape of the title from an early stage of development
On-site, hybrid or remote cooperation
Relocation package
Responsibilities
Create game environments from initial blockout through to final polish
Build readable, visually compelling spaces that support gameplay, exploration, and navigation in first-person (FPP) games
Handle environment composition, dressing, and lighting in Unreal Engine
Create engaging environmental storytelling while maintaining consistency with the project’s art direction
Optimize environments for streaming, LOD/HLOD, PCG, Foliage, Landscape, draw calls, and memory usage in line with project requirements and technical guidelines
5+ years of professional experience in Level Art or Environment Art
Experience working on a shipped game, preferably a first-person (FPP) or open-world title
Strong knowledge of Unreal Engine and the production pipelines for large-scale environments
Ability to independently light game environments
Excellent sense of composition, scale, color, lighting, and detail
Solid understanding of player guidance, gameplay readability, and environmental storytelling
Nice to have:
Familiarity with World Partition, Lumen, Nanite, and PCG
Experience working on AAA or AA game productions
Experience optimizing environments and working with modular assets
Ability to create basic 3D models for prototyping purposes
Clear, consistent vision for the project and a well-structured production process
Real impact on the direction and shape of the title from an early stage of development
On-site, hybrid or remote cooperation
Relocation package