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Rendering Engineer

Pełny etat
We are currently looking for a Graphics / Rendering Engineer to join our client's new team in Warsaw.
This role is open to Mid- and Senior-level candidates with hands-on experience in rendering and graphics programming in games. Senior candidates are expected to bring stronger platform expertise. The ideal person has already shipped at least one title in a Rendering Engineer role and is confident working on high-quality projects across PC and console environments.
In this role, the hired person will contribute to the development, improvement, and optimization of rendering systems and graphics features, working closely with internal teams and external partners on technically demanding game development challenges.



Responsibilities

  • Develop and maintain rendering and graphics systems for high-quality game projects
  • Write clean, efficient, and maintainable code in C/C++
  • Collaborate closely with artists, designers, and engineers to deliver high-quality visual features
  • Support rendering optimization and platform-specific development across multiple platforms
  • Take ownership of technical tasks from implementation to debugging, optimization, and polish
  • Work with internal teams and external partners on complex rendering and graphics-related challenges
Requirements

  • Proven experience as a Graphics Engineer or Rendering Engineer in game development
  • At least one shipped title in a similar role
  • Strong practical knowledge of C/C++
  • Experience with major graphics APIs such as DirectX, Vulkan, and OpenGL
  • Solid understanding of rendering pipelines, graphics systems, and performance optimization
  • Experience in multi-platform game development
  • Fluent English, written and spoken
  • Must already be based in Warsaw
Nice to have

  • Console development experience
  • Experience working with external development partners
  • Experience with Unreal Engine and proprietary / in-house engines
What they offer

  • Opportunity to work on various AAA projects
  • Competitive compensation package
  • B2B contract
  • Hybrid work model in Warsaw
About our client
Our client is one of the world’s largest independent video game developers, with more than 80 shipped titles. They partner with some of the top companies in the games industry to co-develop and support AAA game production.

  • Studio size: 200 people
  • Platforms: PC / Console
  • Engines: Unreal Engine 4, proprietary engines
Oferta pracy dodana 2 miesięcy temu